INTERACTIVE

BOOTH

Gatorade

gato-cube

An immersive, personalised journey across different touchpoints and elements of gamification brought together visitors in different US events to discover Gatorade's hydration power.

An immersive, personalised journey across different touchpoints and elements of gamification brought together visitors in different US events to discover Gatorade's hydration power.

An immersive, personalised journey across different touchpoints and elements of gamification brought together visitors in different US events to discover Gatorade's hydration power.

An immersive, personalised journey across different touchpoints and elements of gamification brought together visitors in different US events to discover Gatorade's hydration power.

An immersive, personalised journey across different touchpoints and elements of gamification brought together visitors in different US events to discover Gatorade's hydration power.

Gatorade wanted to enhance the products presence while showing a vast number of information and nutritional details in a clear way. To achieve this goal, the whole experience was sliced into four main installations with content distributed based on the subject typology, setting different goals for each stand.


The cube installation was at the center of the Gatorade experience. Composed of a 3x3 Meter LED Wall, the installation introduced the hydration information regarding highlighted Gatorade beverages. Visitors were able to explore the product range or engage in the game where they had to assign the right beverage to athletes in different scenarios and fatigue levels, followed by trivia questions about the products’ main benefits. Players were also able to engage in battle mode with other logged-in participants.

cube
gameplay

The multitouch pod tables were the main access to different locations and partner universities relevant to the brand.
Large content was divided into several guided tours for discovering the technology and training methods sponsored by Gatorade, which were suggested automatically to the user after the login to the station based on their profile. As part of the journey, we included elements of gamification in the form of mini-games related to the sports activities of the different campuses.

The multitouch pod tables were the main access to different locations and partner universities relevant to the brand.
Large content was divided into several guided tours for discovering the technology and training methods sponsored by Gatorade, which were suggested automatically to the user after the login to the station based on their profile. As part of the journey, we included elements of gamification in the form of mini-games related to the sports activities of the different campuses.

The multitouch pod tables were the main access to different locations and partner universities relevant to the brand.
Large content was divided into several guided tours for discovering the technology and training methods sponsored by Gatorade, which were suggested automatically to the user after the login to the station based on their profile. As part of the journey, we included elements of gamification in the form of mini-games related to the sports activities of the different campuses.

The multitouch pod tables were the main access to different locations and partner universities relevant to the brand.
Large content was divided into several guided tours for discovering the technology and training methods sponsored by Gatorade, which were suggested automatically to the user after the login to the station based on their profile. As part of the journey, we included elements of gamification in the form of mini-games related to the sports activities of the different campuses.

The multitouch pod tables were the main access to different locations and partner universities relevant to the brand.
Large content was divided into several guided tours for discovering the technology and training methods sponsored by Gatorade, which were suggested automatically to the user after the login to the station based on their profile. As part of the journey, we included elements of gamification in the form of mini-games related to the sports activities of the different campuses.

uni
basket
pod

Other elements such as the "Hypeboxes" had the product at the center and enabled the users to explore the properties regarding nutrition and protein intake of the highlighted goods. Contained in a 32’’ transparent LED box, interactive animations revealed the products after the users logged in, as well as a better distributed explorable content. Within the touchscreen interaction, users were activating animations and received access to key information.

hype
shake

RECOGNITIONS

FWA of the day
2017 New York Design Awards

FWA of the day
2017 New York Design Awards

FWA of the day
2017 New York Design Awards

FWA of the day
2017 New York Design Awards

FWA of the day
2017 New York Design Awards